關閉      標題:3dtiles 加速顯示
內容:

快
APP.items.layers_jd_obj[57]._instance.maximumScreenSpaceError = 64

慢,最細
APP.items.layers_jd_obj[57]._instance.maximumScreenSpaceError = 1



viewer.scene.globe.depthTestAgainstTerrain = false;

tileset.maximumScreenSpaceError = 32;
tileset.skipLevelOfDetail = false;
tileset.debugDisableDepthTestDistance = Number.POSITIVE_INFINITY;


glTF 有什麼「類似能調的」

沒有 SSE,但有這些實用的:

🔧 關閉深度測試(局部)
model.disableDepthTestDistance = Number.POSITIVE_INFINITY;

🔧 確保模型不被背面裁掉
model.backFaceCulling = false;


(薄殼、管線很有用)

🔧 確保模型在可視範圍
model.minimumPixelSize = 128;


👉 很小、很遠的模型不會被裁掉

給你一個「地下 glTF 穩定顯示」模板
viewer.scene.globe.depthTestAgainstTerrain = false;

const model = viewer.scene.primitives.add(
  Cesium.Model.fromGltf({
    url: 'xxx.glb',
    minimumPixelSize: 64,
    backFaceCulling: false
  })
);

model.disableDepthTestDistance = Number.POSITIVE_INFINITY;